Conference Proceeding

Comparing a Game v. Non-Game approach for plant provenance public education

Citation

Docherty C, Rutherford A, Jones G & Maharaj S (2021) Comparing a Game v. Non-Game approach for plant provenance public education. In: Gabron S (ed.) GSGS '21 - International Conference on Gamification and Serious Game Proceeding. Gamification & Serious Game Symposium, 2297-914X. GSGS '21 - International Conference on Gamification and Serious Game, Lausanne, Switzerland, 28.06.2021-09.07.2021. Dublin: Digital Kingdom. https://gsgs.ch/wp-content/uploads/2021/07/gsgs21.pdf

Abstract
Plants that are imported bring the risk of non-native threats that can cause environmental and economic harm. Introducing Serious Games is a novel approach to teach the public about the importance of plant provenance. Our study compares the presentation of information in via a game and non-game approach. We assess learning via a quiz completed immediately after the experience, then again three weeks later. We find that enjoyment in Phase 1 is an indicator of better performance in Phase 2.

Keywords
Serious Games; Tree and Plant Health; Plant Provenance

StatusPublished
FundersDepartment for Environment Food & Rural Affairs
Title of seriesGamification & Serious Game Symposium
Number in series2297-914X
Publication date31/12/2021
Publication date online31/05/2021
URLhttp://hdl.handle.net/1893/32970
PublisherDigital Kingdom
Publisher URLhttps://gsgs.ch/wp-content/uploads/2021/07/gsgs21.pdf
Place of publicationDublin
eISBN978-2-940387-27-4
ConferenceGSGS '21 - International Conference on Gamification and Serious Game
Conference locationLausanne, Switzerland
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