I am Lecturer (Grade 8) in Interactive Media at the Faculty of Arts and Humanities and the Director of the Interactive Filmmaking Lab. Throughout my career, I have worked in the creative industries, as freelance creative professional and in academia, teaching in undergraduate and postgraduate level in the areas of Film, Digital Media and Arts. I am also Senior Fellow of the Higher Education Academy, and an affiliate member of national and international organisations for the creative industries and the new media arts.
My interdisciplinary background and studies have influenced my creative practice and peer-reviewed research, which has centred in the field of arts and the brain, combining creativity, technology and science. I hold a Ph.D in Interactive Media and Film from the Glasgow School of Art/University of Glasgow, selected as one of the top-ranked thesis abstracts for 2017 by Leonardo (MIT Press). My expertise lies in Interactive Media and Film with the use of innovative technologies, such as Brain-Computer Interfaces (BCIs) and Eye-Gaze Tracking systems (EGTS).
I have written for The Conversation, and I have been interviewed for The Guardian technology podcast and TechWorld. For my projects I have received grants and awards from international sources, like the NEON Organization, Glasgow School of Art Global Excellence Initiative Fund, Connecting Cities Urban Media Lab as part of the European project ‘Connecting Cities: Participatory City 2014’, MyndPlay, the Embassy of the Kingdom of The Netherlands in Athens, The Hellenic-Dutch Association of Commerce and Industry (He.D.A.), the Ministry for Foreign Affairs of the Hellenic Republic and others. In this context, I have collaborated with esteemed organisations including the Centre for Contemporary Arts Glasgow, Dundee Contemporary Arts, Northern Video Art Network (Finland, Norway, Greece, Hong Kong), iMAL (Brussels) and Fournos Center for Digital Culture (Athens).
My creative work and research have been presented and published since 2004 in Europe, Asia, North and South America including: solo and group art exhibitions, video-art and film festivals, performances, international peer-reviewed conferences, invited talks and guest lectures.
Top-Ranked LABS Abstracts 2017 (MIT Press)
https://www.leonardo.info/labs-2017 The Ph.D. Thesis abstract, 'Live Brain-Computer Cinema Performance', was selected by Leonardo (MIT Press) as one of the top-ranked for 2017.
Kirklees Council Grant
Grant of £10,000 for the research project ‘Modern slavery: Identifying barriers and solutions to reporting’ project, led by the University of Huddersfield Secure Societies Institute (UK).
Principal Investigator: Dr Maria Ioannou.
Co-Investigators: Dr Dagmar Heinrich and Professor Rachel Armitage.
Design Co-Investigator: Dr Polina Zioga.
Scottish Graduate School for Arts & Humanities Doctoral Internship
http://www.polina-zioga.com/…rt/2016-re-mark/ Award & Funding for ‘Re-mark. Enabling artists with disabilities to re-engage with their fine art practice using digital technology’ project at Dundee Contemporary Arts Print Studio (UK), supported by the Glasgow School of Art, and the Duncan of Jordanstone College of Art and Design, University of Dundee.
http://www.polina-zioga.com/…14-home-network/ Commission of ‘HOME SWEET HOME’ event of the project ‘HOME Network’, as part of the Connecting Cities Urban Media Lab of the European project ‘Connecting Cities: Participatory City 2014’.
Global Excellence Initiative Fund PhD Studentship Glasgow School of Art
My creative practice and peer-reviewed research lies at the intersection of art, science and technology. By advocating that interdisciplinary studies not only promote the advancement of the different fields involved, but also result in new observations, not made possible in isolation, my aim is to contribute to the greater discussion of applying creative methodologies in science and scientific methodologies in creative practices.
I have founded and am leading the Interactive Filmmaking Lab, a research and production group that facilitates cutting edge interdisciplinary research and development in the area of interactive filmmaking and related media, combining creativity and cognitive sciences, with the use of innovative interactive technologies. My research interests focus more in particular on Neurocinematics, Interactive Filmmaking and Live Cinema with the use of Brain-Computer Interfaces (BCIs).
In 2014, I was awarded the NEON Organization Grant for Performance Production and a sponsorship by MyndPlay for the commission of ‘Enheduanna – A Manifesto of Falling’, the first demonstration of a Live Brain-Computer Cinema Performance. The project, in collaboration with the actress Anastasia Katsinavaki, the composer Minas Borboudakis and 20 in total contributors from 3 different countries, enabled for the first time the multi-brain interaction of one performer and two audience members in the frame of a live cinema performance. It was realised in the School of Simulation and Visualisation of the Glasgow School of Art, in collaboration with the School of Psychology of the University of Glasgow, and with the support of the CCA Glasgow.
The same year, I initiated with Kalina Ntampiza the project ‘HOME network’,, a portable, netless Wi-Fi network, transmitting within the urban environment of various cities during a series of specific time periods and events. The project explores the boundaries between the private and the public, the physical and the digital space and challenges the notion of surveillance in the urban environments, inviting the visitors to participate in and reflect upon our sense of belonging in both the private and the public sphere. It was presented at the Aristotle University of Thessaloniki (Greece), at the International Academic Conference Places and Technologies 2014 (Belgrade), and in Brussels (Belgium) - the latter commissioned as part of the European project ‘Connecting Cities: Participatory City 2014’, in collaboration with Alexandros Nikolaos Ziogas.
In 2016, I embarked on ‘Re-mark’, a new artistic research project in Dundee Contemporary Arts exploring how artists with disabilities can access interactive technologies that can limit the need for human intermediaries in their fine art practice. The aim is to investigate and improve the use of open-source Eye-Gaze Tracking Systems (EGTS) by print artists with Multiple Sclerosis. The project was awarded and funded by the Scottish Graduate School for Arts & Humanities, in collaboration with the Glasgow School of Art and supported by the Duncan of Jordanstone College of Art & Design, University of Dundee.
In 2016-17, I was involved as Design Co-Investigator in the project ‘Modern slavery: Identifying barriers and solutions to reporting’, led by the University of Huddersfield Secure Societies Institute and funded with a grant by the Kirklees Council.
Bennett M & Zioga P (2020) Interactive Film History: The Challenge of Classification. MeCCSA Brighton 2020 ‘Media Interactions and Environments’, Brighton, UK, 08.01.2020-10.01.2020. https://staff.brighton.ac.uk/ahs/Publicdocs/FULL%20PROGRAMME%20MeCCSA.pdf
Zioga P (2019) From Neurocinematics to Live Brain-Computer Cinema: Audience Research, Co-Authorship and Film Form. ECREA Film Studies Section conference ‘Research Methods in Film Studies: Challenges and Opportunities’, Ghent, Belgium, 18.10.2019-19.10.2019. https://ecreafilmstudies2019.files.wordpress.com/2019/01/programme-web.pdf
Zioga P, Pollick F, Ma M, Chapman P & Stafanov K (2018) "Enheduanna - A Manifesto of Falling" Live Brain-Computer Cinema Performance: Performer and Audience Participation, Cognition and Emotional Engagement Using Multi-Brain BCI Interaction. Frontiers in Neuroscience, 12, Art. No.: 191. https://doi.org/10.3389/fnins.2018.00191
Zioga P & Schwartz D (2018) Will mind-controlled films change cinema? Chips with Everything podcast. Stephens D (Producer) & Webber JE (Other). https://www.theguardian.com/technology/audio/2018/jul/27/future-cinema-mind-controlled-films-chips-with-everything-podcast: The Guardian.
Zioga P (2018) New research shows how brain-computer interaction is changing cinema. The Conversation. 24.04.2018. https://theconversation.com/new-research-shows-how-brain-computer-interaction-is-changing-cinema-94832
Zioga P, Chapman P, Ma M & Pollick F (2017) Enheduanna – A Manifesto of Falling: first demonstration of a live brain-computer cinema performance with multi-brain BCI interaction for one performer and two audience members. Digital Creativity, 28 (2), pp. 103-122. https://doi.org/10.1080/14626268.2016.1260593
Zioga P, Chapman P, Ma M & Pollick F (2015) A Hypothesis of Brain-to-Brain Coupling in Interactive New Media Art and Games Using Brain-Computer Interfaces. In: Göbel S, Ma M, Baalsrud Hauge J, Fradinho Oliveira M, Wiemeyer J & Wendel V (eds.) Serious Games. JCSG 2015. Lecture Notes in Computer Science, 9090. Serious Games First Joint International Conference, JCSG 2015, Huddersfield, UK, 03.06.2015-04.06.2015. Cham, Switzerland: Springer, pp. 103-113. https://doi.org/10.1007/978-3-319-19126-3_9
Zioga P & Bento-Coelho I (2015) Catherine Street’s Muscle Theory: an assemblage of organicity. http://thisiscentralstation.com/featured-blog/catherine-street%E2%80%99s-muscle-theory-an-assemblage-of-organicity/: Central Station.
Zioga P, Chapman P, Ma M & Pollick F (2014) A Wireless Future: performance art, interaction and the brain-computer interfaces. In: Sa A, Carvalhais M & McLean A (eds.) Proceedings of ICLI 2014 - INTER-FACE: International Conference on Live Interfaces. ICLI 2014 - INTER-FACE: International Conference on Live Interfaces, Lisbon, Portugal, 19.11.2014-23.11.2014. Porto University, CECL & CESEM (NOVA University), MITPL (University of Sussex), pp. 220-230. http://users.sussex.ac.uk/~thm21/ICLI_proceedings/ICLI-2014-Proceedings.pdf
Ntampiza K & Zioga P (2014) The Interconnected Object: Are You at Home in a Network?. In: Proceedings of 1st International Academic Conference Places and Technologies 2014. 1st International Academic Conference Places and Technologies 2014, Belgrade, Serbia, 03.04.2014-04.04.2014. University of Belgrade – Faculty of Architecture, pp. 936-943.
I have experience in high quality teaching across a range of programmes at Under- and Post-graduate Taught and Research level, including supervising final year projects, dissertations, MPhil and Ph.D. students, in the areas of Digital Media and the Moving Image. Driven by my interdisciplinary background and experience in academic as well as industry settings, my approach to teaching and research supervision aims to bridge theory and practice through research. I help students to identify their areas of interest, discover their seeds of originality and gradually become independent creative practitioners and thinkers. My students have won awards in European and International competitions.
I am currently contributing to the teaching at the Division of Communications, Media and Culture, of the Faculty of Arts and Humanities. I am leading the 3rd year modules ‘Production: Online Content’ and 'Digital Media and Culture' in the BA Digital Media programme, while also teaching in the 'Applied Digital Media: from theory to practice' module and supervising students in the 'Digital Publishing Project'. I am also contributing to the MSc Digital Media programme and the 'Making (and Breaking) Digital Media' module, while providing academic counselling and personal tutoring. Additionally, I have experience of supervising Ph.D. students to completion, in the subjects of Interactive Media and Moving Image, Augmented Reality and Games.
Ph.D. , MPhil and MRes supervision is available in the following, but not limited to, research areas:
Interactive Filmmaking and Media
Expanded and Live Cinema
Brain-Computer Interfaces (BCIs)
Ph.D. projects are offered in the following research topics:
Interaction Design and Storytelling for Interactive Films with Group Audience Participation
Interaction and User Interface Software for Interactive Films and Live Brain-Computer Cinema
Audience and Performers Participation, Cognition and Emotional Engagement in Live Cinema
Biometric Control of Virtual Objects and Agents in Mixed-Reality Settings
Hybrid Brain-Computer Interfaces for artists with disabilities